Health Bar Improvements

There are several different health bar "systems" in UO currently, each of which are independent of the others. This makes the UI very noisy and disconcerting. Worse is that the healthbars are not very well designed, and they are not particularly usable. The current proposal to add a targetting HUD to this pile is going to make the overall interface even more complicated, and the developers should sieze the opportunity to normalize the entire health bar interface in general.

In particular, I propose the following:

The above changes would provide a simple, clean and consistent UI for monitoring the health of targettable objects on screen. Coloring and behavior would be consistent; player skill would provide valuable supplemental information about the health of targettable objects; mechanisms like partying would continue to have value; routing tasks such as renaming a pet or summon would be simplified; and targetting would be greatly improved.