Rock-Paper-Scissors Combat

The UO combat system currently has pretty good balance among the two principle combat groups -- mages and melee warriors -- but still has many shortcomings. In particular, the archery class is not competitive in most PVP combat, while most of the other character classes (eg, tamers, bards, and rogues) are barely functional outside of PVM. My suggestion here is to revamp the core combat system for more of a rock-paper-scissors (RPS) model, namely by creating three principle classes of combat (melee, ranged, and magery), creating balance among these three classes, and directing character classes into a particular combat class.

For starters, the three character classes that I propose are:

Let's examine how these changes would affect certain kinds of character classes:

First of all, parry would become very popular as a skill, since archers would need it to even survive against melee warriors, and mages would need it to defend against ranged attacks.

Hybrid characters would be more interesting, but not necessarily more effective. In particular, tank mages that use combat weapons would become less usable given that they could not have Area Protection active and do melee damage. Melee/archers could be very powerful, but would have to find room for two combat skills AND parry in order to survive, which means dropping at least one other skill from the typical template. Archer/mages have the most potential here, but it is unlikely that they would have the mana-regeneration and dexterity needed to play to their full potential (they'd have no room for hit-points left...).

Tamers and bards would become more restricted, in that mobs would not be effective against mages that had the Area Protection spell active (exceptions exist for stuff like fire-breath and area affects). However, they would continue to be viable against archers and melee characters (to the extent that they are viable now). This plays pretty well against the current weakness that mages have versus tamers... Furthermore, tamers and bards could make use of the Area Protection spell themselves, improving their defensive capabilities, which is a significant shortcoming for them in the current PVP model. In short, tamers and bards would become more effective, but not overpowering.

When combined with some of the other combat-related proposals, this has the basis for a solid foundation upon which a robust PVP system can be built.