Client Text Handling

UO makes heavy use of text data for a variety of purposes. Overall I think that UO probably has the best model of all the games I've played and the use of a unified text system is a key part of that success. However, the model could be radically improved with some very basic tweaks.

Some of these changes should be easy to make. Granted, reviewing all of the text messages in all of the skills and normalizing their output will likely be time-intensive, although this would be a big help to the players (and may also assist in EA's ongoing internationalization and localization efforts).